nvrsion: Add, fix, and refactor iOS session detail view logic to prevent UI lock-ups and high CPU usage during scroll operations.
Nucleic-Promote: 1 Co-authored-by: Nucleic <[email protected]>
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@@ -284,15 +284,6 @@ struct SessionDetailView: View {
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/// pending. Content scrolls beneath it; nothing renders when there's nothing to act on.
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private var actionArea: some View {
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VStack(spacing: 8) {
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// The jump-to-bottom chevron rides here, immediately above the chat bar — not as a
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// transcript overlay, which aligned to the scroll view's full-height bounds and so sat
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// behind this floating bar at the screen's bottom edge. Shown only while scrolled up; a
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// tap bumps the same scroll request the send button uses, so following resumes once the
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// transcript reaches the bottom. Mirrors the Mac's `JumpToBottomButton`.
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if !isScrolledToBottom {
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JumpToBottomButton { scrollToBottomRequest += 1 }
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.transition(.move(edge: .bottom).combined(with: .opacity))
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}
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// Interacting with a chat while the owning Mac is unreachable surfaces this first, so a
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// disabled composer reads as "offline / read-only history" rather than broken.
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if !store.connectivity.isLive { disconnectedBanner }
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@@ -300,6 +291,27 @@ struct SessionDetailView: View {
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}
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.padding(.horizontal, 12)
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.padding(.bottom, 8)
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// The jump-to-bottom chevron floats just above the chat bar as an *overlay* — deliberately
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// not a stack member. This whole action area is the transcript's bottom `safeAreaInset`,
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// so a stack-member chevron changed the scroll view's bottom inset by ~38pt every time it
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// appeared — and its visibility is *decided by* that same scroll geometry
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// (`isScrolledToBottom`). That geometry→chevron→geometry cycle could oscillate every
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// frame near the follow threshold, re-layouting the whole eager transcript each time and
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// pinning the main thread at 100% with the UI locked. An overlay contributes nothing to
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// the inset height, so showing or hiding it can't move the scroll geometry at all.
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// (It's not a transcript overlay either — that aligned to the scroll view's full-height
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// bounds and sat behind this floating bar at the screen's bottom edge.) A tap bumps the
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// same scroll request the send button uses, so following resumes once the transcript
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// reaches the bottom. Mirrors the Mac's `JumpToBottomButton`.
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.overlay(alignment: .top) {
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if !isScrolledToBottom {
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JumpToBottomButton { scrollToBottomRequest += 1 }
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// Hang the button *above* the bar: report its bottom edge (plus a gap) as its
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// top guide, so the overlay's top alignment places it outside the bar's bounds.
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.alignmentGuide(.top) { $0[.bottom] + 8 }
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.transition(.move(edge: .bottom).combined(with: .opacity))
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}
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}
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.animation(.easeInOut(duration: 0.15), value: isScrolledToBottom)
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}
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@@ -576,6 +588,26 @@ struct TranscriptList: View {
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/// the Mac's `bottomFollowThreshold`.
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private let bottomFollowThreshold: CGFloat = 24
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/// How far a *user* scroll must move away from the bottom before following disengages. Wider
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/// than the re-engage threshold above on purpose (hysteresis): the action bar's height isn't
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/// constant (composer lines grow, the working row appears, the keyboard dismisses
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/// interactively), and every inset change perturbs the scroll geometry by tens of points. A
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/// single threshold read both ways let one such perturbation flip the gate, whose reactions
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/// (anchor toggle, bar animation) perturbed the geometry again — an oscillation that
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/// re-layouted the whole eager transcript every frame and pinned the main thread at 100%.
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/// The band is wider than any bar-height delta, so only a deliberate scroll crosses it.
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private let bottomUnfollowThreshold: CGFloat = 64
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/// The live scroll phase, used to tell *user* scrolling (finger down / flick decelerating)
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/// from programmatic motion (autoscroll animations, anchor re-pins, inset changes). Only a
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/// user-driven phase may disengage bottom-following — a programmatic perturbation can only
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/// ever re-engage it — which structurally breaks every geometry→state→geometry feedback
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/// cycle: no chain of layout reactions can take the gate false and sustain itself.
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@State private var scrollPhase: ScrollPhase = .idle
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private var isUserScrolling: Bool {
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scrollPhase == .tracking || scrollPhase == .interacting || scrollPhase == .decelerating
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}
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var body: some View {
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ScrollViewReader { proxy in
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ScrollView {
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@@ -613,22 +645,28 @@ struct TranscriptList: View {
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// they scroll away, which lets new content land off-screen below instead of dragging
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// the viewport, and restore `.bottom` once they're back at the end.
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.defaultScrollAnchor(isScrolledToBottom ? .bottom : nil)
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.onScrollPhaseChange { _, newPhase in scrollPhase = newPhase }
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// Track the live scroll position straight from the scroll view's geometry: how much
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// content still sits below the viewport bottom. Within the slack threshold means the
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// user is parked at the end (live output keeps following); scrolling up flips this
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// false, which drops the anchor (above) and reveals the jump-to-bottom chevron.
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.onScrollGeometryChange(for: Bool.self) { geo in
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geo.contentSize.height - geo.containerSize.height - geo.contentOffset.y
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<= bottomFollowThreshold
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} action: { _, atBottom in
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// While the chat is opening the layout grows over a few passes and the scroll
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// offset lags each growth by a frame — sampling that frame reads "not at bottom"
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// even though `.defaultScrollAnchor(.bottom)` is about to re-pin. So during the
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// open window accept only "at bottom" readings; honor real scroll-ups after.
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if transcriptSettling {
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if atBottom { isScrolledToBottom = true }
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} else {
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isScrolledToBottom = atBottom
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// content still sits below the viewport bottom. Parked within the follow threshold
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// means live output keeps following; a *user* scroll past the (wider) unfollow
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// threshold flips it false, which drops the anchor (above) and reveals the chevron.
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// Asymmetric on purpose — see `bottomUnfollowThreshold` / `isUserScrolling`: a
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// programmatic geometry change (anchor re-pin, bar resize, keyboard, autoscroll
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// animation) may re-engage following but can never disengage it, so no layout
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// feedback cycle through this gate can sustain itself. Tracking the rounded distance
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// (not a Bool) also means every scroll emits fresh values, so the gate can't latch
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// against a stale reading (the old settle-window latch bug).
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.onScrollGeometryChange(for: CGFloat.self) { geo in
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(geo.contentSize.height - geo.containerSize.height - geo.contentOffset.y).rounded()
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} action: { _, distance in
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if distance <= bottomFollowThreshold {
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isScrolledToBottom = true
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} else if !transcriptSettling, distance > bottomUnfollowThreshold, isUserScrolling {
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// While the chat is opening the layout grows over a few passes and the offset
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// lags each growth by a frame — those frames read "not at bottom" even though
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// `.defaultScrollAnchor(.bottom)` is about to re-pin, so settling accepts
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// only re-engagement (the `!transcriptSettling` above).
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isScrolledToBottom = false
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}
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}
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// Detect when the opening layout has come to rest: track the content height while
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@@ -657,9 +695,15 @@ struct TranscriptList: View {
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}
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// Coalescing means item count lags event count; key the autoscroll on the raw stream
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// so every streamed delta keeps the view pinned to the bottom — but only while the
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// user is already parked there. Scrolling up to read history is never yanked down.
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// user is already parked there. Scrolling up to read history is never yanked down,
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// and a finger actively on the transcript is never fought mid-drag (the drag that
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// takes them past the unfollow threshold flips the gate; until then the native
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// bottom anchor alone keeps content pinned, without an animated scroll grabbing the
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// viewport back out of their hand).
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.onChange(of: events.count) {
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if isScrolledToBottom { scrollToEnd(proxy, animated: !transcriptSettling) }
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if isScrolledToBottom, !isUserScrolling {
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scrollToEnd(proxy, animated: !transcriptSettling)
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}
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}
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// An explicit jump — the chevron or sending a message — always wins. The chevron
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// itself lives in the parent's chat bar (above the composer), not as an overlay here,
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