Live Activity Content Density

Nucleic-Session: B3643133-163C-4C5D-BE20-1A6B7FB83DA9
Co-authored-by: Nucleic <[email protected]>
This commit is contained in:
2026-07-04 23:30:53 -07:00
co-authored by Nucleic
parent a45795184e
commit 693ca29691
@@ -2,125 +2,248 @@ import ActivityKit
import SwiftUI
import WidgetKit
/// Lock-screen / Dynamic Island rendering of the aggregate session Activity (UX_IOS §5.3):
/// glance = running count + needs-you count + the most urgent session; tap opens the app
/// (straight to the approval, via the notification-style route). Self-contained colors — the
/// extension doesn't link the app's Theme, so the two palette constants it needs live here
/// (the same teal/amber/blue as `Palette`).
/// Lock-screen / Dynamic Island rendering of the aggregate session Activity (UX_IOS §5.3).
/// The glance answers "what is Nucleic doing right now?": headline counts (running / waiting /
/// approvals), the total churn in flight, and the most urgent sessions with their state and diff.
/// Tapping opens the app (straight to the approval, via the notification-style route).
///
/// Self-contained colors/glyphs — the extension doesn't link the app's `Theme`, so the small
/// palette + glyph maps it needs live here (the same teal/amber/blue/green as `Palette`).
struct SessionLiveActivity: Widget {
var body: some WidgetConfiguration {
ActivityConfiguration(for: NucleicSessionAttributes.self) { context in
// Lock screen banner.
LockScreenView(state: context.state, hostName: context.attributes.hostName)
.activityBackgroundTint(Color.black.opacity(0.55))
.activitySystemActionForegroundColor(.white)
} dynamicIsland: { context in
DynamicIsland {
let state = context.state
return DynamicIsland {
DynamicIslandExpandedRegion(.leading) {
Label("\(context.state.runningCount)", systemImage: "circle.lefthalf.filled")
.font(.headline)
.foregroundStyle(ActivityPalette.active)
CountBadge(
systemImage: "circle.lefthalf.filled",
count: state.runningCount, tint: ActivityPalette.active)
}
DynamicIslandExpandedRegion(.trailing) {
if context.state.needsYouCount > 0 {
Label("\(context.state.needsYouCount)", systemImage: "exclamationmark.triangle.fill")
.font(.headline)
.foregroundStyle(ActivityPalette.attention)
if state.approvalCount > 0 {
CountBadge(
systemImage: "exclamationmark.shield.fill",
count: state.approvalCount, tint: ActivityPalette.attention)
} else if state.needsYouCount > 0 {
CountBadge(
systemImage: "bubble.left.fill",
count: state.needsYouCount, tint: ActivityPalette.accent)
} else {
Label("0", systemImage: "checkmark.circle")
.font(.headline)
.foregroundStyle(.secondary)
.font(.headline).foregroundStyle(.secondary)
}
}
DynamicIslandExpandedRegion(.bottom) {
if let title = context.state.topTitle {
HStack(spacing: 6) {
Image(systemName: context.state.topNeedsYou
? "exclamationmark.triangle.fill" : "circle.lefthalf.filled")
.foregroundStyle(context.state.topNeedsYou
? ActivityPalette.attention : ActivityPalette.active)
Text(title).font(.subheadline.weight(.medium)).lineLimit(1)
Spacer()
Text(statusLine(context.state))
.font(.caption).foregroundStyle(.secondary)
VStack(alignment: .leading, spacing: 5) {
ForEach(state.lines.prefix(2)) { line in
SessionRow(line: line)
}
if state.hasChurn {
ChurnLine(state: state).padding(.top, 1)
}
} else {
Text(statusLine(context.state))
.font(.caption).foregroundStyle(.secondary)
}
}
} compactLeading: {
Image(systemName: "circle.lefthalf.filled")
.foregroundStyle(ActivityPalette.active)
} compactTrailing: {
if context.state.needsYouCount > 0 {
Text("\(context.state.needsYouCount)")
.font(.caption2.bold())
.foregroundStyle(ActivityPalette.attention)
} else {
Text("\(context.state.runningCount)")
.font(.caption2.bold())
.foregroundStyle(ActivityPalette.active)
}
} minimal: {
Image(systemName: context.state.needsYouCount > 0
? "exclamationmark.triangle.fill" : "circle.lefthalf.filled")
.foregroundStyle(context.state.needsYouCount > 0
Image(systemName: state.needsAttention
? ActivityPalette.glyph(.approval) : ActivityPalette.glyph(.running))
.foregroundStyle(state.needsAttention
? ActivityPalette.attention : ActivityPalette.active)
} compactTrailing: {
Text("\(state.needsAttention ? max(state.approvalCount, state.needsYouCount) : state.runningCount)")
.font(.caption2.bold())
.foregroundStyle(state.needsAttention ? ActivityPalette.attention : ActivityPalette.active)
} minimal: {
Image(systemName: state.needsAttention
? ActivityPalette.glyph(.approval) : ActivityPalette.glyph(.running))
.foregroundStyle(state.needsAttention
? ActivityPalette.attention : ActivityPalette.active)
}
}
}
}
private func statusLine(_ state: NucleicSessionAttributes.ContentState) -> String {
var parts: [String] = []
if state.runningCount > 0 { parts.append("\(state.runningCount) running") }
if state.needsYouCount > 0 { parts.append("\(state.needsYouCount) need you") }
return parts.isEmpty ? "Idle" : parts.joined(separator: " · ")
}
}
// MARK: - Lock screen
private struct LockScreenView: View {
let state: NucleicSessionAttributes.ContentState
let hostName: String
var body: some View {
HStack(spacing: 12) {
Image(systemName: state.needsYouCount > 0
? "exclamationmark.triangle.fill" : "circle.lefthalf.filled")
.font(.title2)
.foregroundStyle(state.needsYouCount > 0
? ActivityPalette.attention : ActivityPalette.active)
VStack(alignment: .leading, spacing: 2) {
if let title = state.topTitle {
Text(title).font(.headline).lineLimit(1)
}
HStack(spacing: 4) {
if state.runningCount > 0 {
Text("\(state.runningCount) running").foregroundStyle(ActivityPalette.active)
}
if state.runningCount > 0 && state.needsYouCount > 0 { Text("·") }
if state.needsYouCount > 0 {
Text("\(state.needsYouCount) waiting for you")
.foregroundStyle(ActivityPalette.attention)
}
if state.runningCount == 0 && state.needsYouCount == 0 {
Text("Idle").foregroundStyle(.secondary)
}
}
.font(.subheadline)
}
Spacer()
VStack(alignment: .leading, spacing: 8) {
// Header: brand + host, and the headline counts.
HStack(spacing: 8) {
Image(systemName: "hexagon.fill")
.font(.footnote)
.foregroundStyle(ActivityPalette.active)
Text(hostName)
.font(.caption2).foregroundStyle(.secondary)
.font(.caption.weight(.semibold))
.lineLimit(1)
Spacer(minLength: 8)
CountChips(state: state)
}
// The most urgent sessions — what's actually happening.
ForEach(state.lines.prefix(3)) { line in
SessionRow(line: line)
}
// Aggregate churn footer — how much work is in flight right now.
if state.hasChurn {
Divider().overlay(Color.white.opacity(0.12))
ChurnLine(state: state)
}
}
.padding(14)
.foregroundStyle(.white)
}
}
/// The two categorical colors the Activity needs — same constants as the app's `Palette`.
// MARK: - Shared pieces
/// One session: state glyph + title + "project · Backend" + a right-aligned status/diff.
private struct SessionRow: View {
let line: NucleicSessionAttributes.SessionLine
var body: some View {
HStack(spacing: 8) {
Image(systemName: ActivityPalette.glyph(line.kind))
.font(.footnote)
.foregroundStyle(ActivityPalette.color(line.kind))
.frame(width: 16)
VStack(alignment: .leading, spacing: 1) {
Text(line.title)
.font(.subheadline.weight(.medium))
.lineLimit(1)
HStack(spacing: 4) {
Text(line.project)
Text("·").foregroundStyle(.secondary)
Text(line.backend.label)
.foregroundStyle(ActivityPalette.backendColor(line.backend))
}
.font(.caption2)
.foregroundStyle(.secondary)
.lineLimit(1)
}
Spacer(minLength: 6)
Text(line.detail)
.font(.caption2.weight(.medium))
.monospacedDigit()
.foregroundStyle(ActivityPalette.color(line.kind))
.lineLimit(1)
}
}
}
/// Headline count chips: running (blue), waiting (teal), approvals (amber). Only nonzero show.
private struct CountChips: View {
let state: NucleicSessionAttributes.ContentState
var body: some View {
HStack(spacing: 10) {
if state.runningCount > 0 {
chip("circle.lefthalf.filled", state.runningCount, ActivityPalette.active)
}
if state.needsYouCount > 0 {
chip("bubble.left.fill", state.needsYouCount, ActivityPalette.accent)
}
if state.approvalCount > 0 {
chip("exclamationmark.shield.fill", state.approvalCount, ActivityPalette.attention)
}
}
}
private func chip(_ systemImage: String, _ count: Int, _ tint: Color) -> some View {
HStack(spacing: 3) {
Image(systemName: systemImage).font(.caption2)
Text("\(count)").font(.caption.weight(.semibold)).monospacedDigit()
}
.foregroundStyle(tint)
}
}
/// Aggregate worktree churn: "N files +A −R".
private struct ChurnLine: View {
let state: NucleicSessionAttributes.ContentState
var body: some View {
HStack(spacing: 6) {
Image(systemName: "chevron.left.forwardslash.chevron.right")
.font(.caption2)
.foregroundStyle(.secondary)
Text("\(state.filesChanged) file\(state.filesChanged == 1 ? "" : "s") changed")
.foregroundStyle(.secondary)
Text("+\(state.linesAdded)")
.foregroundStyle(ActivityPalette.added)
Text("−\(state.linesRemoved)")
.foregroundStyle(ActivityPalette.removed)
}
.font(.caption2.weight(.medium))
.monospacedDigit()
.lineLimit(1)
}
}
/// Dynamic Island expanded leading/trailing count badge.
private struct CountBadge: View {
let systemImage: String
let count: Int
let tint: Color
var body: some View {
Label("\(count)", systemImage: systemImage)
.font(.headline)
.monospacedDigit()
.foregroundStyle(tint)
}
}
/// The categorical colors + glyphs the Activity needs — the same semantics as the app's
/// `Palette.status` / `StatusStyle.symbol`, re-declared because the widget extension can't link
/// the app's `Theme`.
private enum ActivityPalette {
static let active = Color(red: 0.20, green: 0.55, blue: 0.95) // running blue
static let attention = Color(red: 1.00, green: 0.65, blue: 0.15) // needs-you amber
static let attention = Color(red: 1.00, green: 0.65, blue: 0.15) // approval amber
static let accent = Color(red: 0.16, green: 0.72, blue: 0.68) // needs-input teal
static let success = Color(red: 0.30, green: 0.78, blue: 0.45) // done green
static let danger = Color(red: 0.92, green: 0.34, blue: 0.34) // error red
static let neutral = Color.secondary
static let added = Color(red: 0.30, green: 0.78, blue: 0.45)
static let removed = Color(red: 0.92, green: 0.34, blue: 0.34)
static func glyph(_ kind: NucleicSessionAttributes.Kind) -> String {
switch kind {
case .running: "circle.lefthalf.filled"
case .provisioning: "circle.dotted"
case .approval: "exclamationmark.triangle.fill"
case .needsInput: "bubble.left.fill"
case .done: "checkmark.circle.fill"
case .error: "xmark.octagon.fill"
case .idle: "circle"
}
}
static func color(_ kind: NucleicSessionAttributes.Kind) -> Color {
switch kind {
case .running: active
case .provisioning: neutral
case .approval: attention
case .needsInput: accent
case .done: success
case .error: danger
case .idle: neutral
}
}
static func backendColor(_ backend: NucleicSessionAttributes.Backend) -> Color {
switch backend {
case .claude: Color(red: 0.85, green: 0.52, blue: 0.30) // Anthropic clay
case .codex: Color(red: 0.45, green: 0.72, blue: 0.55) // OpenAI green
case .grok: Color(red: 0.55, green: 0.58, blue: 0.66) // xAI graphite
case .other: Color.secondary
}
}
}