Tab Bar Load Animation
Nucleic-Session: EEC60FAE-8368-49CA-9202-7026C12E7F8C Co-authored-by: Nucleic <[email protected]>
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@@ -23,28 +23,46 @@ struct AdaptiveRootView: View {
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// MARK: - Compact (iPhone / narrow multitasking)
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/// The original iPhone shell, relocated verbatim from `RootView`: a five-tab `TabView`. A
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/// notification tap routes to the Sessions tab, where `SessionsView` consumes `pendingRoute`
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/// The iPhone shell: a five-tab `TabView` whose *system* tab bar is suppressed in favour of our
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/// own `NucleicTabBar` (below). We draw the bar ourselves because SwiftUI's per-navigation
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/// `.toolbar(.hidden, for: .tabBar)` restores the system bar late (~1s) and un-animated when you
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/// pop back from a pushed `SessionDetailView` — long enough that the floating "+" renders low
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/// (anchored to a bottom safe-area inset that hasn't grown yet) and is briefly untappable before
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/// snapping up. Owning the bar lets us slide it out/in with a spring the instant a session opens
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/// or closes, so the return is smooth and the "+" reflows in one coordinated animation.
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///
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/// A notification tap routes to the Sessions tab, where `SessionsView` consumes `pendingRoute`
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/// and pushes the detail.
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struct CompactRootView: View {
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@EnvironmentObject var store: RemoteStore
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@Environment(\.accessibilityReduceMotion) private var reduceMotion
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// Initial tab; overridable via NUCLEIC_TAB for offline UI previews.
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@State private var tab = Int(ProcessInfo.processInfo.environment["NUCLEIC_TAB"] ?? "") ?? 0
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/// The bar owns the bottom edge on the top-level tabs, but yields it to a pushed session's
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/// floating glass chat bar — so it's hidden exactly while a session detail is on screen
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/// (`openSessionID` is set by `SessionDetailView`'s appear/disappear, our animation trigger).
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private var showsTabBar: Bool { store.openSessionID == nil }
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var body: some View {
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TabView(selection: $tab) {
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HomeView()
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.tabItem { Label("Home", systemImage: "house") }.tag(0)
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SessionsView()
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.tabItem { Label("Sessions", systemImage: "square.stack.3d.up") }
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.badge(store.needsYouCount).tag(1)
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ProjectsView()
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.tabItem { Label("Projects", systemImage: "folder") }.tag(2)
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TodosView()
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.tabItem { Label("To-dos", systemImage: "checklist") }.tag(3)
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SettingsView()
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.tabItem { Label("Settings", systemImage: "gearshape") }.tag(4)
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HomeView().tag(0).toolbar(.hidden, for: .tabBar)
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SessionsView().tag(1).toolbar(.hidden, for: .tabBar)
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ProjectsView().tag(2).toolbar(.hidden, for: .tabBar)
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TodosView().tag(3).toolbar(.hidden, for: .tabBar)
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SettingsView().tag(4).toolbar(.hidden, for: .tabBar)
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}
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// Our bar sits in a bottom inset so top-level content (and each tab's floating "+") lays
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// out above it; a pushed session sees the inset collapse and runs its transcript full-bleed
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// to the bottom. Both the slide and that reflow ride the one spring below.
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.safeAreaInset(edge: .bottom, spacing: 0) {
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if showsTabBar {
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NucleicTabBar(selection: $tab, needsYou: store.needsYouCount)
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.transition(.move(edge: .bottom))
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}
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}
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.animation(reduceMotion ? nil : .spring(response: 0.34, dampingFraction: 0.92),
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value: showsTabBar)
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// A notification tap routes to its session by jumping to the Sessions tab.
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.onChange(of: store.pendingRoute) { _, route in
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if route != nil { tab = 1 }
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@@ -56,6 +74,73 @@ struct CompactRootView: View {
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}
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}
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/// Our own bottom tab bar for the compact shell — a plain `.bar`-material strip of five items,
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/// standing in for the system tab bar so `CompactRootView` can animate its visibility itself
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/// (see that view for why). The material bleeds into the home-indicator area; the items stay in
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/// the safe region. The Sessions item carries the "needs you" badge the system tab item used to.
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struct NucleicTabBar: View {
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@Binding var selection: Int
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/// Sessions blocking on a human — the red badge on the Sessions item (was the tab item badge).
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var needsYou: Int
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private struct Item { let index: Int; let title: String; let icon: String }
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private let items = [
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Item(index: 0, title: "Home", icon: "house"),
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Item(index: 1, title: "Sessions", icon: "square.stack.3d.up"),
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Item(index: 2, title: "Projects", icon: "folder"),
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Item(index: 3, title: "To-dos", icon: "checklist"),
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Item(index: 4, title: "Settings", icon: "gearshape"),
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]
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var body: some View {
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HStack(spacing: 0) {
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ForEach(items, id: \.index) { item in
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itemButton(item)
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}
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}
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.padding(.top, 8)
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.padding(.bottom, 2)
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// A hairline top separator, like the system bar's edge over scrolling content.
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.overlay(alignment: .top) {
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Rectangle().fill(Color.primary.opacity(0.10)).frame(height: 0.5)
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}
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// `.bar` is the material the system uses for tab/tool bars; bleed it into the bottom
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// unsafe area so it reaches the screen edge under the home indicator.
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.background(.bar, ignoresSafeAreaEdges: .bottom)
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}
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private func itemButton(_ item: Item) -> some View {
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let selected = selection == item.index
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return Button {
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selection = item.index
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} label: {
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VStack(spacing: 3) {
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Image(systemName: item.icon)
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.font(.system(size: 22, weight: selected ? .semibold : .regular))
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.frame(height: 26)
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.overlay(alignment: .topTrailing) {
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if item.index == 1, needsYou > 0 {
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Text(needsYou > 99 ? "99+" : "\(needsYou)")
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.font(.system(size: 11, weight: .bold))
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.foregroundStyle(.white)
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.padding(.horizontal, 5).padding(.vertical, 1)
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.background(Palette.attention, in: Capsule())
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.offset(x: 14, y: -6)
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.fixedSize()
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}
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}
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Text(item.title).font(.system(size: 10, weight: .medium))
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}
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.foregroundStyle(selected ? Palette.accent : Color.secondary)
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.frame(maxWidth: .infinity)
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.contentShape(Rectangle())
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}
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.buttonStyle(.plain)
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.accessibilityLabel(item.title)
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.accessibilityAddTraits(selected ? [.isButton, .isSelected] : .isButton)
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}
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}
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// MARK: - Regular (iPad sidebar + detail)
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/// What the sidebar can select. Mirrors the Mac sidebar: a few global destinations plus the
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