Merge nucleic/calm-willow-ibis-dozm into main
Mirrored from corpo dad941a.
This commit is contained in:
+345
-30
@@ -141,10 +141,24 @@ const canonical = new URL('/', Astro.site);
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</a>
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</div>
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<div class="technology-index" role="status" aria-live="polite" aria-atomic="true">
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<span class="technology-index-current" data-technology-progress-current>01</span>
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<span aria-hidden="true">/</span>
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<span>03</span>
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<!-- The scrollbar is hidden by design, so nothing on the page says
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there is more of it. This does: a segment per product, the
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current one filling as its beat is scrolled through. The
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segments are built by the enhancement from the cards
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themselves, so a product added to the stack cannot leave a
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stale one behind. -->
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<div class="technology-progress">
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<div class="technology-track" data-technology-track aria-hidden="true"></div>
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<p class="technology-hint" data-technology-hint>
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Scroll <span class="technology-hint-arrow" aria-hidden="true">↓</span>
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</p>
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<div class="technology-index" role="status" aria-live="polite" aria-atomic="true">
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<span class="technology-index-current" data-technology-progress-current>01</span>
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<span aria-hidden="true">/</span>
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<span>03</span>
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</div>
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</div>
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</div>
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</div>
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@@ -457,6 +471,7 @@ const canonical = new URL('/', Astro.site);
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.card-index,
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.technology-index,
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.technology-hint,
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.footer {
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font-family: 'JetBrains Mono', monospace;
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font-size: 0.78rem;
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@@ -527,10 +542,13 @@ const canonical = new URL('/', Astro.site);
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/* Scroll length is per story beat, not a fixed page height: a card added to the
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stack has to lengthen this or every beat gets shorter. Sized so three beats each
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hold the stage for about as long as the two-card stack gave one. */
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hold the stage for about as long as the two-card stack gave one. The upper bound
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is what a tall window actually runs into — at 1400px tall the old one left the
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whole story about 490px of scroll, a third of it for the last product. It has to
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clear the tallest viewport by enough to still be a scroll. */
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.hero-lead.has-scroll-stack {
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position: relative;
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min-height: clamp(66rem, 178svh, 103rem);
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min-height: clamp(66rem, 178svh, 140rem);
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align-items: stretch;
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}
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@@ -810,12 +828,90 @@ const canonical = new URL('/', Astro.site);
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line-height: 1.45;
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}
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/* Only the scrolling story has progress to report; the static list below the
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enhancement's own conditions has none, and says nothing. */
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.technology-progress {
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display: none;
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grid-template-columns: 1fr auto;
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align-items: center;
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margin-top: 1.05rem;
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row-gap: 0.6rem;
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column-gap: 1rem;
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}
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.is-scroll-stack .technology-progress {
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display: grid;
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}
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.technology-track {
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display: grid;
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grid-column: 1 / -1;
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grid-auto-flow: column;
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/* Equal shares on purpose, unlike the step boxes they measure: these say which
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product of how many, not how much scroll each one happens to cost. */
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grid-auto-columns: 1fr;
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gap: 0.4rem;
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}
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.technology-track span {
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position: relative;
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height: 2px;
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/* Same hairline as every rule on the page, so the empty track reads as part of
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the composition rather than as a control sitting on top of it. */
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background: var(--line);
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}
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/* The fill is a scaled bar, not a width: it is written on every scroll frame, and
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transform is the one property that costs neither layout nor paint to change. */
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.technology-track span::after {
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position: absolute;
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inset: 0;
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background: var(--pine);
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content: '';
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transform: scaleX(var(--beat-fill, 0));
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transform-origin: left;
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}
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.technology-hint {
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display: flex;
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align-items: center;
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gap: 0.4rem;
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margin: 0;
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color: var(--muted);
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transition: opacity 500ms ease;
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}
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/* Said once. The first scroll is proof it has been read, and it does not come back
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— an instruction that outlives its own need is the obtrusive kind. */
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.technology-hint.is-read {
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opacity: 0;
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}
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/* A long hold, then a single fall: a continuous bob reads as decoration, where one
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nudge every few seconds reads as the page pointing somewhere. Scoped to the
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unread hint so the loop ends with the thing it was pointing at — an invisible
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element still animating is a frame's work every few seconds forever. */
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.technology-hint:not(.is-read) .technology-hint-arrow {
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animation: hint-fall 3.6s 1.4s ease-in-out infinite;
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}
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@keyframes hint-fall {
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0%,
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72%,
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100% {
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transform: translateY(0);
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}
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84% {
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transform: translateY(0.3em);
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}
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}
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.technology-index {
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display: none;
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align-items: center;
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justify-content: flex-end;
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gap: 0.45rem;
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margin-top: 0.75rem;
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color: var(--muted);
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}
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@@ -838,11 +934,14 @@ const canonical = new URL('/', Astro.site);
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middle of the viewport, and the stack's own top edge starts well below it, so
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the opening box has to be the longest simply to reach that band — split evenly,
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the first product would flick past in a third of the scroll the middle one gets.
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Measured against the rendered page: these hold each product for within ~10% of
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the same distance from 700px to 1100px tall. */
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The closing box is the other way round: it is the last thing before the page
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runs out, so what it holds is whatever scroll is left after it starts, and
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giving it a bigger share only takes that away. Measured against the rendered
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page from 720px to 1400px tall, at ordinary and enlarged text: these hold each
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product for within ~30% of the same distance, most sizes within ~10%. */
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.is-scroll-stack .technology-steps {
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display: grid;
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grid-template-rows: 44% 19% 37%;
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grid-template-rows: 40% 18% 42%;
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}
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/* The wrapped fallback pins its card near the top of the viewport rather than at
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@@ -1015,11 +1114,11 @@ const canonical = new URL('/', Astro.site);
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}
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/* Scroll length for the story, and nothing else — the card no longer spends any
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of it travelling, so a full viewport of it would read as a dead stretch. Holds
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the phone's pace from the two-card stack across three beats rather than making
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the story a third longer again. */
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of it travelling, so a full viewport of it would read as a dead stretch. Three
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beats need more of it than two did: at 90svh the last product held the stage
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for under 60px, which is inside a single flick. */
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.has-scroll-stack .technology-stack {
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min-height: 90svh;
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min-height: 110svh;
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}
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/* The script pins this at the card's own resting offset. The clamp is the fallback
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@@ -1033,12 +1132,13 @@ const canonical = new URL('/', Astro.site);
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min-height: 11.9rem;
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}
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/* The same unequal split as the desktop stack, retuned: a phone's step boxes are
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read against the same centre band, but the stack starts much further down its
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own scroll, so the opening share is larger again. Measured across 640–932px
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tall, these keep the three products within ~25% of one another. */
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||||
/* The same reasoning as the desktop stack, landing somewhere else: a phone's
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stack begins so far down its own scroll that the opening box has nearly
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reached the band before the story starts, so here it wants the smallest share
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||||
rather than the largest. Measured across 640–932px tall, at ordinary and
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enlarged text, these keep the three products within ~65% of one another. */
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.is-scroll-stack .technology-steps {
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grid-template-rows: 29% 19% 52%;
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grid-template-rows: 13% 25% 62%;
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}
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/* One line each: side by side these two need ~360px of tracking-heavy mono, which
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@@ -1144,6 +1244,8 @@ const canonical = new URL('/', Astro.site);
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const cards = [...technologyStack.querySelectorAll<HTMLAnchorElement>('[data-technology-card]')];
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const steps = [...technologyStack.querySelectorAll<HTMLElement>('[data-technology-step]')];
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const progressCurrent = technologyStack.querySelector<HTMLElement>('[data-technology-progress-current]');
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const progressTrack = technologyStack.querySelector<HTMLElement>('[data-technology-track]');
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const progressHint = technologyStack.querySelector<HTMLElement>('[data-technology-hint]');
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const mobileLayout = window.matchMedia('(max-width: 720px)');
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heroLead?.classList.add('has-scroll-stack');
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@@ -1241,8 +1343,15 @@ const canonical = new URL('/', Astro.site);
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syncEnhancedLayout();
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/* Anything that moves the pins moves the offsets the keyboard and the progress
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track are measured against, so the two re-read together. Both of these run
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after this script has finished evaluating, which is the only reason they can
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name a function declared further down it. */
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if ('ResizeObserver' in window && scrollRoot && heroCopy && technologyStage) {
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const pinObserver = new ResizeObserver(syncInsets);
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const pinObserver = new ResizeObserver(() => {
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syncInsets();
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measureBeats();
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});
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pinObserver.observe(scrollRoot);
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pinObserver.observe(heroCopy);
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pinObserver.observe(technologyStage);
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@@ -1253,7 +1362,10 @@ const canonical = new URL('/', Astro.site);
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'resize',
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() => {
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cancelAnimationFrame(resizeFrame);
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resizeFrame = requestAnimationFrame(syncEnhancedLayout);
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resizeFrame = requestAnimationFrame(() => {
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syncEnhancedLayout();
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measureBeats();
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});
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},
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{ passive: true },
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);
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@@ -1273,7 +1385,7 @@ const canonical = new URL('/', Astro.site);
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/* A card waits below the active one and leaves above it, so which side of the
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composition a given card sits on depends on where the story currently is — the
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markup class is only the resting state of the stack before any of this runs. */
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const activateTechnology = (index: number) => {
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const showTechnology = (index: number) => {
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cards.forEach((card, cardIndex) => {
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const isActive = cardIndex === index;
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card.classList.toggle('is-active', isActive);
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@@ -1286,7 +1398,46 @@ const canonical = new URL('/', Astro.site);
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setFooterVisible(index === cards.length - 1);
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};
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activateTechnology(0);
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/* Each card holds the stage for a few hundred pixels of scroll, so one coarse
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gesture — a flung trackpad, Page Down — crosses a whole card in a single frame.
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Its box and the next one's then arrive in the same observer callback and the
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middle product is handed the stage and taken off it in the same tick, which
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reads as skipping straight past it. Scroll still chooses the card; it just
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can't take one away before it has been seen. A card is given the stage one at
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a time and holds it for at least its own entrance, so a jump plays the beats it
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crossed instead of discarding them. Ordinary scrolling never reaches this —
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beats are further apart than the interval. */
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const BEAT_MS = 400;
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let shownTechnology = 0;
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let pendingTechnology = 0;
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let shownSince = 0;
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let beatTimer = 0;
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||||
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const playNextBeat = () => {
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beatTimer = 0;
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if (shownTechnology === pendingTechnology) return;
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shownTechnology += pendingTechnology > shownTechnology ? 1 : -1;
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showTechnology(shownTechnology);
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||||
shownSince = performance.now();
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if (shownTechnology !== pendingTechnology) {
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||||
beatTimer = window.setTimeout(playNextBeat, BEAT_MS);
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||||
}
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||||
};
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const activateTechnology = (index: number) => {
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pendingTechnology = index;
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if (beatTimer || shownTechnology === pendingTechnology) return;
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||||
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||||
const held = performance.now() - shownSince;
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if (held >= BEAT_MS) {
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playNextBeat();
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return;
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}
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beatTimer = window.setTimeout(playNextBeat, BEAT_MS - held);
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||||
};
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showTechnology(0);
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/* The fixed shell deliberately keeps the masthead and footer outside main's
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scrollport. Forward gestures that begin there (or in the shell gutter) into
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@@ -1341,19 +1492,183 @@ const canonical = new URL('/', Astro.site);
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document.addEventListener('touchcancel', () => { touchY = null; }, { capture: true, passive: true });
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||||
}
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/* Where the band below reaches: the story hands over to a card when that card's
|
||||
box crosses this line. Kept in step with the rootMargin. */
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const bandBottom = () => (scrollRoot ? scrollRoot.clientHeight : window.innerHeight) * 0.62;
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||||
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||||
/* Read against the measured offsets below rather than the live boxes. Same test —
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||||
an offset is only that box's top with the line already subtracted — but it is
|
||||
the observer's own crossing expressed as a scroll position, so the two cannot
|
||||
land on either side of a fraction of a pixel and disagree about which card the
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||||
reader is on. It also costs no layout, which matters now that this is asked on
|
||||
every scrolled frame and not only when a box crosses. */
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||||
const technologyAtScroll = () => {
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||||
const scrolled = scrollRoot?.scrollTop ?? 0;
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||||
let index = 0;
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||||
steps.forEach((_, stepIndex) => {
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||||
if (scrolled >= (beatEdges[stepIndex] ?? Infinity)) index = Math.max(index, stepIndex);
|
||||
});
|
||||
return index;
|
||||
};
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||||
|
||||
const stepObserver = new IntersectionObserver(
|
||||
(entries) => {
|
||||
entries.forEach((entry) => {
|
||||
if (!entry.isIntersecting) return;
|
||||
const index = Number((entry.target as HTMLElement).dataset.technologyStep);
|
||||
if (Number.isInteger(index)) activateTechnology(index);
|
||||
});
|
||||
},
|
||||
/* Read the whole run of boxes rather than only the ones that changed. An entry
|
||||
reports that a box crossed the band, not which side of the story the reader
|
||||
is now on — scrolling back to the top, the opening box can pass the band from
|
||||
above without ever entering it, and a stack driven by entries alone would sit
|
||||
on a card the reader has already scrolled away from. The callback still does
|
||||
the job it is here for: saying that something moved. */
|
||||
() => activateTechnology(technologyAtScroll()),
|
||||
/* A wider center band advances the next card earlier, reducing the scroll
|
||||
distance between beats without changing the sticky composition. */
|
||||
{ root: scrollRoot, rootMargin: '-38% 0px -38% 0px' },
|
||||
);
|
||||
|
||||
steps.forEach((step) => stepObserver.observe(step));
|
||||
|
||||
/* The same line again, read as scroll offsets rather than as a test: where each
|
||||
card takes the stage, and where the scroll runs out. The keyboard steps between
|
||||
these and the progress track measures against them, so both agree with the
|
||||
observer by construction instead of by a second set of numbers. */
|
||||
let beatEdges: number[] = [];
|
||||
|
||||
/* One segment per card, built from the cards so the two cannot disagree. */
|
||||
const beatBars = progressTrack
|
||||
? cards.map(() => progressTrack.appendChild(document.createElement('span')))
|
||||
: [];
|
||||
const beatFills = cards.map(() => -1);
|
||||
|
||||
const syncProgress = () => {
|
||||
if (!scrollRoot || !beatBars.length) return;
|
||||
|
||||
const scrolled = scrollRoot.scrollTop;
|
||||
beatBars.forEach((bar, index) => {
|
||||
const start = beatEdges[index] ?? 0;
|
||||
const span = Math.max(1, (beatEdges[index + 1] ?? 0) - start);
|
||||
/* Three decimals is finer than a hairline can show and coarse enough that a
|
||||
resting scroller stops writing to the DOM at all. */
|
||||
const fill = Math.round(Math.min(1, Math.max(0, (scrolled - start) / span)) * 1000) / 1000;
|
||||
|
||||
if (beatFills[index] === fill) return;
|
||||
beatFills[index] = fill;
|
||||
bar.style.setProperty('--beat-fill', String(fill));
|
||||
});
|
||||
};
|
||||
|
||||
function measureBeats() {
|
||||
if (!scrollRoot) return;
|
||||
|
||||
const end = Math.max(0, scrollRoot.scrollHeight - scrollRoot.clientHeight);
|
||||
const rootTop = scrollRoot.getBoundingClientRect().top;
|
||||
const line = bandBottom();
|
||||
|
||||
beatEdges = [
|
||||
...steps.map((step) => {
|
||||
const offset = step.getBoundingClientRect().top - rootTop + scrollRoot.scrollTop - line;
|
||||
return Math.min(end, Math.max(0, offset));
|
||||
}),
|
||||
end,
|
||||
];
|
||||
|
||||
syncProgress();
|
||||
}
|
||||
|
||||
/* Halfway through the beat, not at its edge. A card is handed the stage at the
|
||||
exact offset its box crosses the line, so landing there leaves the story one
|
||||
pixel from giving it back. The opening and closing beats rest at the ends of
|
||||
the scroll instead, where the page itself is the boundary. */
|
||||
const beatRest = (index: number) => {
|
||||
const end = beatEdges[beatEdges.length - 1] ?? 0;
|
||||
if (index <= 0) return 0;
|
||||
if (index >= steps.length - 1) return end;
|
||||
return ((beatEdges[index] ?? 0) + (beatEdges[index + 1] ?? end)) / 2;
|
||||
};
|
||||
|
||||
/* The hint has one job and does it once: any scroll at all is proof it has been
|
||||
read, and it does not come back. An instruction that outlives its own need is
|
||||
the obtrusive kind. */
|
||||
let hintRead = false;
|
||||
|
||||
const readHint = () => {
|
||||
if (hintRead) return;
|
||||
hintRead = true;
|
||||
progressHint?.classList.add('is-read');
|
||||
};
|
||||
|
||||
if (scrollRoot) {
|
||||
let progressFrame = 0;
|
||||
|
||||
scrollRoot.addEventListener(
|
||||
'scroll',
|
||||
() => {
|
||||
readHint();
|
||||
if (progressFrame) return;
|
||||
progressFrame = requestAnimationFrame(() => {
|
||||
progressFrame = 0;
|
||||
/* The observer speaks only when a box crosses the band, which is enough
|
||||
while a gesture keeps going and not enough when one ends: a scroll that
|
||||
stops just the other side of a crossing gets no further callback, and
|
||||
the story would sit on the card it was leaving. Every scrolled frame
|
||||
asks instead. */
|
||||
activateTechnology(technologyAtScroll());
|
||||
syncProgress();
|
||||
});
|
||||
},
|
||||
{ passive: true },
|
||||
);
|
||||
|
||||
/* Arrow keys move the story a beat at a time — the cards are the page's only
|
||||
landmarks, and a keyboard nudge between two of them lands on nothing but a
|
||||
composition that has not moved. main is the only scrollport and never takes
|
||||
focus, so the document is where these have to be caught, for the same reason
|
||||
the wheel and touch gestures are forwarded into it above. */
|
||||
const KEY_BEAT_MS = 240;
|
||||
const KEY_RUN_MS = 700;
|
||||
let keyBeat = 0;
|
||||
/* Not 0: performance.now() is measured from the page's own start, so a zero here
|
||||
would read as "a beat just played" and eat the first key of a reader who
|
||||
reaches for one before the clock has passed the pause below. */
|
||||
let keyBeatAt = -Infinity;
|
||||
|
||||
document.addEventListener('keydown', (event) => {
|
||||
if (event.defaultPrevented) return;
|
||||
if (event.altKey || event.ctrlKey || event.metaKey || event.shiftKey) return;
|
||||
|
||||
const direction = event.key === 'ArrowDown' ? 1 : event.key === 'ArrowUp' ? -1 : 0;
|
||||
if (!direction) return;
|
||||
|
||||
const target = event.target as HTMLElement | null;
|
||||
if (target?.isContentEditable) return;
|
||||
if (target && /^(?:INPUT|TEXTAREA|SELECT)$/.test(target.tagName)) return;
|
||||
|
||||
/* Nothing else on this page scrolls, so the key belongs to the story whether
|
||||
or not it arrives during the pause below. */
|
||||
event.preventDefault();
|
||||
|
||||
const now = performance.now();
|
||||
if (now - keyBeatAt < KEY_BEAT_MS) return;
|
||||
|
||||
measureBeats();
|
||||
/* A key pressed while the last jump is still travelling counts from where
|
||||
that jump was going, not from where the scroll has reached — read the
|
||||
position instead and a held key stalls, re-deciding from a beat it has not
|
||||
arrived at yet. Long enough after one, the scroll is the truth again. */
|
||||
const from = now - keyBeatAt < KEY_RUN_MS ? keyBeat : technologyAtScroll();
|
||||
keyBeat = Math.min(cards.length - 1, Math.max(0, from + direction));
|
||||
keyBeatAt = now;
|
||||
|
||||
activateTechnology(keyBeat);
|
||||
scrollRoot.scrollTo({
|
||||
top: beatRest(keyBeat),
|
||||
/* Read now rather than at load: the preference can be turned on with the
|
||||
page already open, and this is the one piece of motion here that a
|
||||
stylesheet cannot reach. */
|
||||
behavior: reducedMotion.matches ? 'auto' : 'smooth',
|
||||
});
|
||||
readHint();
|
||||
});
|
||||
}
|
||||
|
||||
measureBeats();
|
||||
}
|
||||
</script>
|
||||
|
||||
Reference in New Issue
Block a user